texture = "ray2";

z = 0.2


animations =
{
	{
		name = "idle",
		frames =
		{
			{ com = constants.RealW; param = 32 },
			{ com = constants.RealH; param = 32 },
			{ num = 4; dur = 100 },
			{ num = 5; dur = 100 },
			{ num = 6; dur = 100 },
			{ num = 7; dur = 100 },
			{ com = constants.AnimComJump; param = 4 },
		}
	}
}


