texture = "sprite2";

overlay = {0, 1};
ocolor = {{1, 1, 1, 0}, {1, 1, 1, 0}}

z = 0

animations =
{
	{
		name = "idle",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
		}
	},
	{
		name = "head",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
			{ num = 13; dur = 100 },
			{ num = 14; dur = 100 },
			{ com = constants.AnimComLoop },
		},
	},
	{
		name = "neck",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
			{ num = 9; dur = 100 },
			{ num = 10; dur = 100 },
			{ com = constants.AnimComLoop },
		},
	},
	{
		name = "body",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
			{ num = 11; dur = 100 },
			{ num = 7; dur = 100 },
			{ com = constants.AnimComLoop },
		},
	},
	{
		name = "tail",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
			{ num = 5; dur = 100 },
			{ num = 6; dur = 100 },
			{ com = constants.AnimComLoop },
		},
	},
}

