texture = "sprite";

z = 0

animations =
{
	{
		name = "idle";
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
			{ num = 2; dur = 80 },
			{ num = 6; dur = 80 },
			{ com = constants.AnimComLoop }
		}
	},
	{
		name = "die";
		frames =
		{
			{ num = 28; dur = 80 },
			{ num = 29; dur = 80 },
			{ num = 30; dur = 80 },
			{ com = constants.AnimComDestroyObject }
		}
	}
}

