texture = "sprite2";

overlay = {0, 1};
ocolor = {{1, 1, 1, 0}, {1, 1, 1, 0}}

z = 0

animations =
{
	{
		name = "idle",
		frames =
		{
			{ com = constants.AnimComRealH; param = 32 },
			{ com = constants.AnimComRealW; param = 32 },
		}
	}
}

