texture = "ray2";

z = 0.1


animations =
{
	{
		name = "idle",
		frames =
		{
			{ com = constants.RealW; param = 64 },
			{ com = constants.RealH; param = 32 },
			{ num = 0; dur = 80 },
			{ num = 1; dur = 80 },
			{ com = constants.AnimComLoop },
		}
	}
}


