texture = "pexplosionblue";

z = -0.1

animations =
{
	{
		name = "idle";
		frames =
		{
			{ com = constants.AnimComRealH; param = 64 },
			{ com = constants.AnimComRealW; param = 64 },
			{ num = 2; dur = 100 },
		}
	}
}

